Gobinoids can spend their CPs on the normal skills (unless specified otherwise in the Skill Table section). However they can also buy the following additional skills:
Goblins are particular inept at using weapons (including their claws), hence they do 1 less point of damage (minimum 1).
This only applies to Goblins.
Fire Goblins are particular apt at using Fire. Any direct damage Fire spell they do does 1 extra damage (e.g. Fire Dart & Combust). They also do 1 point of Fire Damage with any weapon (including their Claws), which stacks with any Flame Blade (excluding their Claws).
This only applies to Fire Goblins.
Tree Goblins have a peculiar affinity to trees. If they touch a tree continuously for 30 seconds, it heals all damage they have sustained.
This only applies to Tree Goblins.
Rock Goblins have a peculiar affinity to rocks. If they touch a large rock continuously for 30 seconds, it heals all damage they have sustained.
This only applies to Rock Goblins.
The Troll does not take bruising damage and cannot be Throat Slit.
This only applies to Trolls.
Every minute, the Troll recovers Life Points and Body Points equal to its Rank, except if the damage was caused by Fire. A Troll taken below 0 Life Points cannot Regen. A Death Curse on the Troll will prevent some/all of the Life healing.
This only applies to Trolls.
Goblins are not very dangerous on their own and hence they usually travel in groups of 3 or more.
Attribute | Value |
Rank | 0.0 – 5.0 |
Skill Table | Small Humanoid (Scout, Priest, Mage) |
All Physical/Mental skill costs are doubled except Dexterity | |
Can only learn a single school | |
Life | 24 (36) |
DT | 1 |
Standing | 4 (160) |
Path | Chaos, Anarchy, Death |
Mana | 0 (20) |
School | Fire, Earth, Air, Water |
Damage | 1H Weapon 3 or Claws 1 |
Abilities | Weapon Ineptitude |
Claw Proficiency | |
1H Weapon Proficiency | |
Roleplaying | Wear goblin mask/green face-paint and speak in a high squeaky voice |
Fire Goblins have an affinity for Fire, and this makes up part of their bodies, such that they give off heat.
Attribute | Value |
Rank | 2.0 – 10.0 |
Skill Table | Small Humanoid (Scout, Priest, Mage) |
All Physical/Mental skill costs are doubled except Dexterity | |
Life | 39 (60) |
DT | 1 |
Standing | 0 (20) |
Path | Chaos, Anarchy, Death |
Mana | 5 (200) |
School | Fire |
Damage | 1H Weapon 3 Fire 1 or Claws 1 Fire 1 |
Abilities | Weapon Ineptitude |
Claw Proficiency | |
1H Weapon Proficiency | |
Fire Dart 2 (as 3) | |
Fire Affinity | |
Roleplaying | Wear goblin mask/green face-paint (with red markings) and speak in a high squeaky voice |
Tree Goblins are only found near trees. A Tree Goblin who doesn’t come into contact with a tree within a day will die.
Attribute | Value |
Rank | 1.3 – 10.0 |
Skill Table | Small Humanoid (Scout, Priest, Mage) |
All Physical/Mental skill costs are doubled except Dexterity | |
Life | 33 (50) |
DT | 1 |
Standing | 2 (80) |
Path | Tree |
Mana | 4 (160) |
School | Water |
Damage | 1H Weapon 3 or Claws 1 |
Abilities | Weapon Ineptitude |
Claw Proficiency | |
1H Weapon Proficiency | |
Tree Affinity 1 use | |
Tree Blink 0 | |
Roleplaying | Wear goblin mask/green face-paint (with dark green markings) and speak in a high squeaky voice |
Rock Goblins are the hardiest goblins of all, and are only found near rocky formations or underground. A Rock Goblin who doesn’t come into contact with a rock or stone at least equal to his size with a day will die.
Attribute | Value |
Rank | 2.8 – 10.0 |
Skill Table | Small Humanoid (Scout, Priest, Mage) |
All Physical/Mental skill costs are doubled except Dexterity | |
Life | 45 (68) |
DT | 1 |
Standing | 1 (40) |
Path | Order |
Mana | 4 (160) |
School | Earth |
Damage | 1H Weapon 4 or Claws 2 |
Abilities | Weapon Ineptitude |
Claw Proficiency | |
1H Weapon Proficiency | |
Strength | |
Rock Affinity 1 use | |
Rock Blink 0 (the Tree Blink miracle may be bought as an Earth spell Rock Blink) | |
Roleplaying | Wear goblin mask/green face-paint (with grey markings) and speak in a high squeaky voice |
Hobgoblins are larger and more fearsome goblins. They are the result of a union between Goblin and Ogre. They usually form tribes of their own kind, though weaker ones are sometimes found leading tribes of Goblins.
Attribute | Value |
Rank | 0.3 – 20.0 |
Skill Table | Small Humanoid (Warrior, Scout, Priest, Mage) |
Life | 45 (68) |
DT | 2 |
Standing | 1 (40) |
Path | Chaos, Anarchy, Death |
Mana | 1 (40) |
School | Fire, Earth, Air, Water, Dark, Necromancy |
Damage | 1H Weapon 4 or Claws 2 |
Abilities | Claw Proficiency |
1H Weapon Proficiency | |
Roleplaying | Wear green & yellow face-paint |
Orcs are the product of experimentation on Humanoids by evil, departed gods. They are fairly well organised, banding together into tribes, each with its own marking or symbol. Each tribe is independent of all the others and they have a tendency to fight and feud with each other. Relations between Orc tribes and other races change from one tribe to another.
Each tribe is led by an Orc Chieftain, who has the highest Rank and Life Points. He is advised by two Orc Champions and one Orc Priest.
The two Champions have higher Ranks and Life Points than the rest of the tribe. To become a Champion, an Orc must first defeat a current Champion. To become a Chieftain, an Orc must become a Champion and must then defeat the current Chieftain. The Champions and the Priest adviser are 1 to 3 ranks higher than the normal tribe members and the Chieftain is 1 to 3 ranks higher than the Champions.
Orc Priests wear markings on their faces dependent on their faith:
Attribute | Value |
Rank | 3.1 – 30.0 |
Skill Table | Small Humanoid (Warrior, Scout, Priest, Mage) |
Life | 39 (60) |
DT | 4 |
Standing | 5 (200) |
Path | Death, Might, Order |
Mana | 0 (20) |
School | Fire, Earth, Air, Water, Dark, Necromancy, Demonology |
Damage | 1H Weapon 5 or Claws 3 |
Abilities | Claw Proficiency |
1H Weapon Proficiency | |
Large Shield Proficiency | |
Strength | |
Toughness 1 | |
Roleplaying | Wear orc mask/brown & green face-paint, deep rough voices |
Known to be friendly towards the civilised races.
Known to be friendly towards the civilised races.
Ogres are fearsome brutes who appear to be stronger versions of Orcs. Fortunately they are normally found on their own, or in small groups.
Attribute | Value |
Rank | 3.4 – Any |
Skill Table | Large Humanoid (Warrior, Scout) |
Cannot learn any Magic or Religious skills | |
Life | 60 (90) |
DT | 4 |
Standing | 0 (N/A) |
Path | N/A |
Mana | 0 (N/A) |
School | N/A |
Damage | 2H Weapon 11 or Claws 4 |
Abilities | Claw Proficiency |
2H Weapon Proficiency | |
Double Strength | |
Toughness 2 | |
Roleplaying | Wear ogre mask/brown & grey face-paint, deep rough voices |
Trolls come in a variety of shapes, sizes and colours. The most common are grey and nearly all of them have long pointed noses. The one feature that they all have in common is the ability to Regen.
Attribute | Value |
Rank | 14.6 – Any |
Skill Table | Large Humanoid (Warrior) |
Cannot learn any Magic or Religious skills | |
Life | 75 (100) |
DT | 1 |
Standing | 0 (N/A) |
Path | N/A |
Mana | 0 (N/A) |
School | N/A |
Damage | 2H Weapon 13 or Claws 5 |
Abilities | Claw Proficiency |
2H Weapon Proficiency | |
Triple Strength | |
Toughness 4 | |
Immune to Bruising | |
Regen | |
Roleplaying | Wear grey face-paint |
A Night Troll typically has grey & black skin. It only comes out at night as it dies immediately if subjected to sunlight.
Attribute | Value |
Rank | 14.6 – Any |
Skill Table | Large Humanoid (Warrior) |
Cannot learn any Religious skills | |
Can learn Dark Dart at half cost | |
Life | 75 (100) |
DT | 1 |
Standing | 0 (N/A) |
Path | N/A |
Mana | 20 (20) |
School | Dark |
Damage | 2H Weapon 13 or Claws 5 |
Abilities | Claw Proficiency |
2H Weapon Proficiency | |
Triple Strength | |
Toughness 4 | |
Immune to Bruising | |
Regen (can Reform Fire damage but not Sun damage) | |
Roleplaying | Wear grey & black face-paint |
A Fire Troll typically has grey & red skin.
Attribute | Value |
Rank | 14.6 – Any |
Skill Table | Large Humanoid (Warrior) |
Cannot learn any Religious skills | |
Can learn Fire Dart at half cost | |
Life | 75 (100) |
DT | 1 |
Standing | 0 (N/A) |
Path | N/A |
Mana | 20 (20) |
School | Fire |
Damage | 2H Weapon 13 or Claws 5 |
Abilities | Claw Proficiency |
2H Weapon Proficiency | |
Triple Strength | |
Toughness 4 | |
Immune to Bruising | |
Regen (can Reform Fire damage but not Ice damage) | |
Roleplaying | Wear grey & red face-paint |