The School of Spellsword contain spells that enhance combat ability.
Anything that looks like this is a restricted casting – check that your character’s Guild teaches it first before learning it.
Anything that looks like this is a restricted casting that needs requesting from the Character Ref. In addition, your character must be of the minimum rank indicated before they can learn the casting.
Low Level | |||||
Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | |
1H Weapon Proficiency | 1H Weapon Specialisation | 1H Weapon Expertise | |||
2H Weapon Proficiency | 2H Weapon Specialisation | ||||
Throwing Proficiency | Throwing Specialisation | Throwing Expertise | |||
Small Shield Proficiency | Small Shield Specialisation | Small Shield Expertise | |||
Medium Shield Proficiency | Medium Shield Specialisation | ||||
Large Shield Proficiency | Large Shield Specialisation | ||||
Mystic Life 3 | Mystic Life 6 | Mystic Life 9 | Mystic Life 12 | Mystic Life 15 | |
Strength | Double Strength | ||||
Mystic Armour 1 | Mystic Armour 2 | Mystic Armour 3 | Mystic Armour 4 | Mystic Armour 5 | |
Mystic Blade 0 | Mystic Blade 1 | Mystic Blade 2 | Mystic Blade 3 | Mystic Blade 4 | |
Mystic Dexterity 1 | Mystic Dexterity 2 | ||||
Mystic Toughness 1 | Mystic Toughness 2 | ||||
Ambidexterity | |||||
High Level | Rank to learn | ||||
Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
15 | 20 | 30 | 40 | 55 | 70 |
1H Weapon Mastery | 1H Weapon Advanced Mastery | 1H Weapon Legendary Mastery | |||
2H Weapon Expertise | 2H Weapon Mastery | 2H Weapon Advanced Mastery | |||
Throwing Mastery | Throwing Advanced Mastery | Throwing Legendary Mastery | |||
Small Shield Mastery | Small Shield Advanced Mastery | Small Shield Legendary Mastery | |||
Medium Shield Expertise | Medium Shield Mastery | Medium Shield Advanced Mastery | |||
Large Shield Expertise | Large Shield Mastery | Large Shield Advanced Mastery | |||
Mystic Life 18 | Mystic Life 21 | Mystic Life 24 | Mystic Life 27 | Mystic Life 30 | Mystic Life 33 |
Triple Strength | Quadruple Strength | Quintuple Strength | |||
Mystic Armour 6 | Mystic Armour 7 | Mystic Armour 8 | Mystic Armour 9 | Mystic Armour 10 | Mystic Armour 11 |
Mystic Blade 5 | Mystic Blade 6 | Mystic Blade 7 | Mystic Blade 8 | Mystic Blade 9 | Mystic Blade 10 |
Mystic Dexterity 3 | Mystic Dexterity 4 | Mystic Dexterity 5 | |||
Mystic Toughness 3 | Mystic Toughness 4 | Mystic Toughness 5 | |||
Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
This spell allows the target to use a particular one handed weapon type (chosen when the spell is cast) as if they had a skill level of <skill>.
One handed Specialisation and higher also allow the target to use the weapon to cause Subdue damage as though they had the Subdue Proficiency skill in the weapon type.
This includes Dagger.
This DOES NOT include Fist.
Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
This spell allows the target to use a particular two handed weapon type (chosen when the spell is cast) as if they had a skill level of <skill>.
Two handed Specialisation and higher also allow the target to use the weapon to cause Subdue damage as though they had Subdue proficiency in the weapon type.
This includes Staff.
Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
This spell allows the target to use a particular throwing weapon type (chosen when the spell is cast) as if they had a skill level of <skill>.
Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
This spell allows the target to use a small shield as if they had a skill level of <skill>.
Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
This spell allows the target to use a medium shield as if they had a skill level of <skill>.
Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
This spell allows the target to use a large shield as if they had a skill level of <skill>.
Range: Self
Duration: 15 minutes/Instantaneous
Type: -
Target: Person
Effect:
This can be cast in two ways:
Example: Coseon has a maximum of 27 Life and is fully healed. He casts Mystic Life 12 increasing his maximum Life to 39 with the associated maximum Body of 26 on his Chest and 13 on other locations.
He is attacked twice, taking 4 points of damage to his Left Arm and 4 points of damage to his Chest. He is now on 31 Life, 9 Left Arm & 22 Chest.
He casts the instant version of Mystic Life 6, this means he is now on 37 Life, 11 Left Arm & 26 Chest.
When creating an item of Mystic Life you must decide at the point of creation whether it is the duration or instant version. Permanent items can only use the duration version.
Range: Touch
Duration: 15 minutes
Type: —
Target: Person
Effect:
Gives the target additional levels of Strength for 15 minutes, as the Strength skill. This increases the amount of damage he does with a weapon, and allows him to break out of some spells and miracles.
Note that this is not cumulative with any other strength increasing spell/miracle or with any Strength increasing skill.
Range: Self
Duration: 15 minutes
Type: Defensive
Target: Person
Effect:
Mystic Armour gives the target <n> points of Normal armour and <n> Power armour.
Range: Touch
Duration: 15 minutes
Type: Protective
Target: Weapon
Power: Mystic
Effect:
Mystic Blade can be cast on any weapon and adds <n> Power damage for 15 minutes. Mystic Blade 0 causes no additional damage, but does protect the weapon from being destroyed.
The call upon a successful hit is “Mystic <n>”, if the weapon is doing additional damage.
Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
Dexterity <n> increases the target’s Dexterity by <n>. Note that the Dexterity penalties for wearing armour and armouring spells/miracles still apply.
Dexterity enhances your natural dexterity, so if you’re not moving it doesn’t work i.e. if you’re paralysed or frozen, it will not help.
Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
This spell increases the target’s Toughness by <n>.
Range: Self
Duration: 15 minutes
Type: —
Target: Person
Effect:
This spell gives the target the Ambidexterity skill.