Animals can spend their CPs on the normal skills (unless specified otherwise in the Skill Table section). However they can also buy the following additional skills:
The Animal gains the ability to Rage, this has the following affects:
Animal is particularly ferocious and will attack on sight. Dire Animals are usually created by the interference of Dark Druidism, but can naturally occur as well as a reaction of the natural world to its surroundings. They gain the ability to do the following:
The Animal can do a Natural Spell/Miracle. This must be relevant to the animal in question.
Example: Lion
Natural Animal Leap 1: 2 (Natural Animal Leap 0) + 6 (Natural Animal Leap 1) = 8 points
Animal is a were-creature and gains DR20 [not Silver].
A were-creature is a Humanoid than turns into an Animal on the night of a Full Moon and each night either side of it (other times at GM discretion). When in animal form their main goal is to hunt and kill (its ferocity linked to the strength of the Full Moon). When the Humanoid awakes the next morning it will have no memory of what it had done during the night.
Only a pure-blood Were-creature can turn another creature of the same species into a Were-creature by biting them, but not killing them.
Once a person has become a Were-creature, they will always be a Were-creature. There are rumours of curing it using the Wolfsbane herb, though exact details of how this works are scarce.
When a Humanoid is turned into a Were-creature, they have two set of stats, their normal Humanoid stats and their new Animal stats. Their Humanoid stats remain exactly the same, they do not gain any bonuses (including the DR20 [not silver]) or penalties. Their creature stats are the same Rank as their normal stats and ONLY include skills that can be bought for the specific Animal. At a minimum this must include the base stats for the Animal + the 40 points for being a Were-creature.
Example: Physara has been bitten by a pure-blood Werewolf. The minimum rank of a Wolf is 8.6 (see Wolf stats below), so the minimum Rank of a Werewolf is 8.6 + 4.0 = 12.6 and when she is in Wolf form, she has all the stats for a Wolf listed below and the DR20 [not silver].
Had Physara have been been bitten by a Werebear. The minimum rank would be 13.8 + 4.0 = 17.8.
If the Humanoids Rank is not at least equal to the minimum Were-creature Rank, they will die during the transformation process.
Example: On the night of Physara’s first transformation into Wolf form she is Rank 10. As the mimimum Rank for a Werewolf is 12.6. She dies during the transformation process. Note she can still be Resurrected (if applicable) and will still be a Werewolf and will die again on the next Full Moon, if not increased in Rank.
Physara is resurrected and before the next Full Moon rises to Rank 15. This mean she will transform successfully and have 24 points to spend on additional Wolf stats.
When purchasing additional skills for the Animal, use the appropriate skill costs listed in its stat block e.g. for Wolf use Small Animal stats. You may also buy other available skills like Dire, Rage & Natural <Spell/Miracle> (if appropriate).
When buying Animal skills, you should FIRST buy any skills that are the same as skills you have in Humanoid form that can be legitimately bought by the Animal.
Example: Physara at Rank 15 has the skill Double Strength. With the 24 points she has to spend on Wolf stats, she should first buy the Double Strength skill (at a cost of 20 points).
Whilst in Humanoid form you CANNOT use any skills/abilities you have in Animal form and whilst in Animal form you cannot use any skills/abilities you have in Humanoid form.
Once skills have been bought they CANNOT be changed.
The Rank in Animal form for a Were-creature CAN exceed the Animals normal maximum Rank.
Giant Spiders are generally found in caves and other cramped, confined spaces. They all share the ability to create natural webs. Some spiders are also venomous. They typically like to capture living prey and store it to consume later.
| Attribute | Value |
| Rank | Any |
| Skill Table | Small Animal |
| Can learn the Web, Cause Poison, Animal Leap, Paralysis and Weakness castings as natural abilities. | |
| Can learn the Piercing special strike. | |
| Can learn the Ablative Armour armour mastery, representing their many redundant limbs. | |
| Life | 27 (27) |
| DT | 0 |
| Standing | 0 (N/A) |
| Path | N/A |
| Mana | 0 (N/A) |
| School | N/A |
| Damage | Claw 4 |
| Abilities | Animal, Unintelligent |
| Claw Specialisation | |
| Ambidexterity | |
| Natural Web | |
| Roleplaying |
Wildcats describe various large felines such as lions, tigers, leopards etc. They are generally found on their own or in small groups.
| Attribute | Value |
| Rank | 5.6 – 20 |
| Skill Table | Small Animal |
| Can buy the Animal Leap miracle as a natural ability | |
| Can buy the Swift Special Strike | |
| Can buy the Improved Evasion Armour Mastery | |
| Life | 27 (27) |
| DT | 0 |
| Standing | 0 (N/A) |
| Path | N/A |
| Mana | 0 (N/A) |
| School | N/A |
| Damage | Claw 4 |
| Abilities | Animal, Unintelligent |
| Claw Specialisation | |
| Ambidexterity | |
| Fur Skin 2 | |
| Manoeuvre in Armour 2 | |
| Dexterity 3 | |
| Willpower 1 | |
| Natural Animal Leap 0 | |
| Roleplaying | Become easily distracted by the Light spell. |
Wolves generally hunt in packs, attempting to isolate weak members of prey.
| Attribute | Value |
| Rank | 8.6 – 20 |
| Skill Table | Small Animal |
| Can buy Creature Lore and use the Animal Creature lore table | |
| Can buy the Animal Leap miracle as a natural ability | |
| Life | 30 (30) |
| DT | 0 |
| Standing | 0 (N/A) |
| Path | N/A |
| Mana | 0 (N/A) |
| School | N/A |
| Damage | Claw 3 |
| Abilities | Animal, Unintelligent |
| Claw Proficiency | |
| Ambidexterity | |
| Strength | |
| Fur Skin 4 | |
| Manoeuvre in Armour 2 | |
| Dexterity 2 | |
| Willpower 2 | |
| Roleplaying |
Bears are particularly strong and have few predators. They hibernate during Winter and are particularly vulnerable to sleep effects during this time.
| Attribute | Value |
| Rank | 13.8 – 20 |
| Skill Table | Large Animal |
| Can learn the Knockback Special Strike | |
| Can learn the Shattering Blow Special Strike | |
| Life | 60 (60) |
| DT | 0 |
| Standing | 0 (N/A) |
| Path | N/A |
| Mana | 0 (N/A) |
| School | N/A |
| Damage | Claw 5 |
| Abilities | Animal, Unintelligent, Sleep and Coma Vulnerability [Winter Only] |
| Claw Proficiency | |
| Ambidexterity | |
| Triple Strength | |
| Fur Skin 10 | |
| Willpower 2 | |
| Roleplaying |
Too dangerous for anyone to contemplate using in a game.