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Future Rules Changes

These are the things the Character Ref team are currently thinking about changing/adding to the rules. None are yet set in stone and more details will come out closer to the time.

Future Rules Changes

Look at shield costs at higher levels

Rework pain effect from Wrack to be consistent with Thunderclap

Define Stunned as an effect for above.

Rework Temple of Life and roleplay/theme of Life following Healer split

Move Armour Standards into the core rules.

Fix Half-Elf Staff costs for Warriors, Priests and Scouts.

New amazon draft

Revisit traps, looking at moving Trigger Trap and Hold trap to scout abilities, and some instant traps to make more usable as a player. Also rebalance Aura of Trap Immunity.

Reword wording around Path of Nature to remove unintended miracle stacking

Healers and Healing

Healers

Add to game

Regrow

Rework regrow missing limb option.

Reattach

Balance against regrow. Somehow. Add to rules as freely accessible casting.

Odds and Sods

Background Skills

Add more examples to how to apply background skills

Codify manufacturing skills and times for mundane items

Codify costs and times around Masterwork Equipment.

Armour abilities

Add in some form.

Items

Add Rapid Attunement as an item option

Add examples for resolving Bound and Attaching items.

Monster Manual

Rework Monster Manual. Add broad categories with descriptions and consistent immunities/vulnerabilities.

Minor Changes

Revise/Define phys-rep standards for armour.