There are 9 Temples, one for each of the Paths, with each one containing places of worship for any of the deities of the Path. A Priest is not required to be a member of a Temple, but can follow his own calling.
Kingdom: Knight High Marshal Justen
Barony Van Heusen: Marshal Spartan
A starting character can join the guild immediately.
A non-starting character must prove they can adhere to the guild requirements; this will take a minimum of 5 ranks where they must have no guild affiliation. The Character Ref will decide if/when they are ready.
A member of the Temple of Justice must
10%
A member of the Temple of Justice has access to
A member of the Temple of Justice gains the following bonuses.
Example: Mathonwy is a member of the Temple of Justice and has Willpower 4.
He casts Detect Lie 1 as Detect Lie 3 (+1 from Willpower and +1 Temple Bonus).
He casts Detect Lie 2 as Detect Lie 5 (+2 from Willpower and +1 Temple Bonus).
He casts Detect Lie 3 as Detect Lie 6 (+2 from Willpower and +1 Temple Bonus).
Kingdom: High Judge Grayson
Barony Van Heusen:
A starting character can join the guild immediately.
A non-starting character must prove they can adhere to the guild requirements; this will take a minimum of 5 ranks where they must have no guild affiliation. The Character Ref will decide if/when they are ready.
A member of the Temple of Order must
1 If a Judge causes damage (this includes Subdue, but does not include casting/overcasting damage), be it on a person (this includes Demons) or object, there is a backlash from the forces of Order to which he is strongly allied. He takes Body Point damage on all locations equal to his Guild Rank and his Death Threshold is lowered by 1 for the next 24 hours.
10%
A member of the Temple of Order has access to
A member of the Temple of Order gains the following bonuses.
Kingdom: Knight High Grand Master Maul
Barony Van Heusen:
A starting character can join the guild immediately.
A non-starting character must prove they can adhere to the guild requirements; this will take a minimum of 5 ranks where they must have no guild affiliation. The Character Ref will decide if/when they are ready.
A member of the Temple of Might must
10%
A member of the Temple of Might has access to
A member of the Temple of Might gains the following bonuses.
Kingdom: High Sage Francis
Barony Van Heusen:
A starting character can join the guild immediately.
A non-starting character must prove they can adhere to the guild requirements; this will take a minimum of 5 ranks where they must have no guild affiliation. The Character Ref will decide if/when they are ready.
A member of the Temple of Life must
10%
A member of the Temple of Life has access to
A member of the Temple of Life gains the following bonuses.
Kingdom: High Guardian Fabian
Barony Van Heusen: Guardian Salter
A starting character can join the guild immediately.
A non-starting character must prove they can adhere to the guild requirements; this will take a minimum of 5 ranks where they must have no guild affiliation. The Character Ref will decide if/when they are ready.
A member of the Temple of Balance must
10%
A member of the Temple of Balance has access to
A member of the Temple of Balance gains the following bonuses.
Members of the Temple of Freedom are more loosely organised than most of the other temples. Their leaders do not actually order the other members, but instead offer advice and suggestions, leaving each individual to make up his own decision. Votes are held on all major decisions, with each member having an equal say.
The Temple of Freedom contains the largest library in the Kingdom, and it is open to all. Knowledge, the freedom to think and the freedom of speech are all closely linked.
Kingdom: Knight High Seeker Tomas
Barony Van Heusen: Seeker Heat
A starting character can join the guild immediately.
A non-starting character must prove they can adhere to the guild requirements; this will take a minimum of 5 ranks where they must have no guild affiliation. The Character Ref will decide if/when they are ready.
A member of the Temple of Freedom must
10%
A member of the Temple of Freedom has access to
A member of the Temple of Freedom gains the following bonuses.
If using this ability to learn instant-cast spells, the half cost can either be taken in one spell chain (e.g. Fire Dart) or in one level (e.g. level 0 Fire spells). If using this ability to learn ritual levels or enchant item, the half cost applies per level. The normal restrictions on learning spells also apply (e.g. learning any prerequisites etc.).
Example: Lilium has Magic Ritual (Fire 0). She uses her Freedom bonus at Guild Rank 10 to learn Magic Ritual (Fire 1) at half cost. She subsequently uses her bonus at Guild Rank 20 to learn Magic Ritual (Fire 2) at half cost.
This ability can be used on Enhance Mana to reduce the cost of all Mana subsequently bought.
The Seeker must have access to the skill, so this ability could be used to learn up to Level 6 in Fire Dart, but not above Level 6.
With the permission of his Guild Master to access the libraries, a Seeker can learn skills beyond the normal limitations by spending double the usual CPs required. The player must request the skill from the Character Ref. The time taken to learn is equal to the doubled CP cost in days. The character must also follow any other rules associated with learning the skill, such as already knowing any pre-requisite skill(s).
Example: Dornel has been given permission to access the Temple libraries to learn True Strike. To learn this skill would normally cost Dornel 60 CPs.
After spending 60 days researching through several libraries, Dornel can spend 120 CPs to learn the skill.
This ability does not allow a character to learn spells from opposing Schools.
Example: After convincing both the Temple hierarchy and the local Lieutenant-Commander of the Defenders that she desperately needed the level 0 Necromantic spell, Speak With Dead 1, in order to hunt down some information of grave importance, Dornel is once again given access to the Temple libraries.
Dornel chose Fire as his Primary School, which automatically gives Air & Earth as his Secondary Schools. Thus he can learn Fire spells at their usual level and Air & Earth spells as if they were one level higher. Thus, for learning purposes, Speak with Dead 1 is treated as two levels higher and thus would usually require 27 CPs to learn.
After spending 54 days researching through various libraries, Dornel can spend 54 CPs learning the spell.
For skills that only particular Guilds or other groups can access, the time taken may be much longer. In addition, there may be other consequences such as the character becoming a target for assassination.
Example: Dornel has been given permission to research in the library for information on Shadow Blink 0, a spell from the School of Darkness. This is his fourth School of Magic and thus this spell is treated as three levels higher, usually requiring 36 CPs to learn.
After spending 72 days researching, including a trip to an outlying Temple of Freedom through Goblin infested lands, plus an archaeological trip to an Hassani ruin, Dornel can spend 72 CPs to learn the skill.
However, the Shadow Masters soon become aware that he has gained this knowledge, and target Dornel for assassination.
You can use the restricted skill bonus combined with the half-cost skill bonus on Medical, Magic and Manufacture skills, so effectively getting it at normal cost and not taking as long to learn.
Example: Dornel did not have 72 CPs to spend learning Shadow Blink 0, so instead used his half-cost skill bonus on the Shadow Blink spell chain to get it for 36 CPs. This has the added advantage that it only took 36 days to learn (but he is still a target for assassination).