Keywords: Maintaining, Establishing, Compromise, Negotiation
There are a number of ways of playing Balance: Some assess the spectrum of the party and provide a balancing aspect to it. Others remain centered regardless of what is around them. Others try to actively straddle the line between ‘good’ and ‘bad’. The interpretation of the principle should be justifiable to the character, and they may be called upon to do so by the power they worship.
As a Priest or particularly devout character
You cast in the name of Life, Order, Chaos, Death and Balance, you should attempt to keep all the paths in mind in all dealings. Do not unduly favour castings of one path over others.
Anything that looks like this is a restricted casting that needs requesting from the Character Ref. In addition, your character must be of the minimum rank indicated before they can learn the casting.
Low Level | |||||
Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | |
Regrow 1 | |||||
Balance Gift 2 | Balance Gift 4 | Balance Gift 8 | |||
High Level | Rank to learn | ||||
Level 5 | Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
15 | 20 | 30 | 40 | 55 | 70 |
Regrow 2 | Regrow 3 | Regrow 4 | |||
Balance Gift 16 | Balance Gift 32 | Balance Gift 64 |
Range: Touch
Duration: Special
Type: Non-Stackable
Target: Person
Effect:
Regrow can be cast for one of two effects: Healing, or restoration of a location.
If cast for Healing, the target receives <n> Life points and intelligent Body points of healing every minute. If you continue to touch the location and Concentrate (and additionally cannot move or talk), the rate of recovery is multiplied by 2.
If cast to regrow a location, the touched location (even if it has been severed/crushed) regains the amount of Maximum Body Points equal to the level of the regrow:
The following Minimum levels of Regrow are required to regrow a location
Location | Level |
Arm/Leg | 1 |
Chest | 2 |
Head | 3 |
The location only needs to be touched to begin the Regrow process, it is not necessary to continue to touch the location. However, if you continue to touch the location and Concentrate (and additionally cannot move or talk), the rate of recovery is multiplied by 2. If you break concentration the rate of recovery returns to normal and cannot be increased again for the remaining duration of the Regrow.
Regrown locations are usable immediately, but multiple Regrows may be required to restore the target’s full maximum wounds depending on their life total
Example: Rubble has been wounded in battle and lost his left leg to a Spike Trap. Rubble has 90 life, so his leg’s maximum wounds would normally be 30. A helpful Guardian casts Regrow 1 to grow him a new leg and leaves. After 15 minutes, Rubble’s left leg has a maximum wounds of 15. An additional Regrow 1 would need to be cast to finish regrowing his leg to it’s full size. If the Guardian had Concentrated, or cast Regrow 2, then the leg would be fully grown in 15 minutes.
Regrow can be cast down by 1 level in order to Regrow multiple locations at once. This happens before the doubling for Concentration.
Example: Trader Joe has found a very unfortunate wounded black knight on the road who no longer has any arms and legs. He casts Regrow 2 down as Regrow 1 to regrow both his arms at once. After 15 minutes, each arm receives 15 Maximum Body Points. If Trader Joe had provided his Luxury Bedside Care package and concentrated for the whole 15 minutes, each arm would have received 30 Maximum Body Points.
Example: Later in his adventure, Trader Joe finds a green knight who’s head has apparently fallen off in a decapitation accident. Being still alive, the knight asks Joe to Regrow his head and his sword arm. Trader Joe casts Regrow 4 down as Regrow 3 on his head and his sword arm. After 15 minutes, his head receives 45 Maximum Body Points, and his sword arm receives 45 Maximum Body Points. If Trader Joe had provided his Luxury Bedside Care package and concentrated for the whole 15 minutes, the knight’s head would receive 90 Maximum Body Points and his sword arm 90 Maximum Body Points.
Regrowth ends when one of the following conditions is met:
Severed/Crushed locations start regrowing on 0.
Regrow does not fix a broken location (though a Severed/Crushed location will grow back unbroken). It will still regenerate body points for that location, but the location will remain unusable.
If the character is dead, Regrow will still regenerate lost locations, but a Raise Dead or similar miracle is required to return the character to life.
Range: Self
Duration: 15 minutes
Type: Not stackable
Target: Person
Effect:
Allows the caster to give <n> points of Standing per minute to another follower of the 9 paths, or <n>/2 points to a follower of the Path of Nature with the following restrictions:
1. The caster cannot have any other Gift active.
2. The caster must touch the person, if contact is broken then the Gift ends.
3. The caster must have follow the Path of Balance.
4. The caster cannot go below 0 standing, when reached the Gift ends.
5. If the person is a follower of the same Path as the caster, the transfer rate is doubled. N.B. The transfer rate is not doubled if the caster has no Path.
6. The person cannot gain more Standing than his normal maximum – any Standing currently active in miracles, when reached the Gift ends.
Example: Cal has a maximum of 30 Standing, he has cast 5 instant Heal Life 4’s (total 5 Standing) and a Bless 2 for 15 minutes (2 Standing). So he currently has 23 Standing. If he was to be the recipient of a Balance Gift he could currently only go up to 28 Standing.
Balance Gift can be extended, but you cannot make permanent items of it.